Game Design Document

RE:Carnate

Logline:
The rules are simple; each of the 9 immortals takes turns trying to kill the other eight, only when they are killed, those they vanquished are reborn. Ceris has decided that she is not satisfied with accepting this eternal fate, and tries to bring the others back together .  


 
 

Tutorial Scene

 

The camera is focused over the player character’s shoulder as they walk out into the rooftop. It is dark outside, with the only light shining from the city around them. There is a figure waiting for them, the glow of the neon city lights illuminating half of their face. They have a long carbon fiber rod that they are leaning against. 

“You sure you’re ready?” They say. “It hasn’t been very long since the last one.” 

“Pretty sure.” The player responds.

“Alright, go ahead and pick your weapon and we can try again.” They flick a switch on an electrical box and lights on the roof flicker on, revealing three open cases. One of them has a curved sword in it, a large crossguard and glowing blue elements along the blade. The second box has a set of gauntlet looking weapons, a band across the knuckles crackling with electricity. The third box has a pair of laser pistols resting in the leather lined box. 

After allowing them to pick up the weapons and instructing them to test them out, the figure tells them not to hold back this time. They step out of the shadow and their staff erupts into a glaive, the energy blade springing to life. The player fights the figure, learning the controls for the game from the figure’s direction in the fight. If they win, the man before then congratulates them, while dying from his wounds. He tells them to bring the same intensity with them when they meet the others, and that he hopes to see them again. If the player loses, the screen fades to black and the voice of the other can be heard saying that it was a good try, but that he couldn’t let them carry the burden of victory. The player then wakes up in their room, looking out over the city from the apartment window, and wonders how far the other made it before they died.


Character Concepts

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